HELP US BUILD
SECOND UNIT.

We’re building senior-led U.S. development teams that work alongside a client’s internal team, taking ownership of DLC, live content, and ongoing development. Their core teams can then focus on what comes next.

See below for both open positions and an employment FAQ.

OPEN POSITIONS

ART LEAD

Lead the art team while remaining an active contributor to the work. You’ll establish quality and workflow standards, solve production challenges, and work directly with clients to deliver art that fits their game

ENGINEERING LEAD

Lead engineering on client projects while staying hands-on with the code. You’ll guide the engineering team, solve technical and pipeline problems, and work directly with the clients to keep development and releases moving.

PRODUCTION LEAD

Own the day-to-day execution of client projects from kickoff through release deliveries. You’ll manage the team, schedule and priorities, identify risks early, and serve as the primary point of communication with the client.

WORKING FOR
SECOND UNIT.

PROJECT-BASED TEAMS
Teams are built around the work, typically with approximately 6–15 developers depending on the scope and needs of the project.

REMOTE, U.S.-BASED
Work with experienced game developers across the United States as part of teams that integrate directly with our clients.

W-2 HOURLY
You’re paid for the hours you work, with healthcare and hardware stipends while actively assigned to client work.

QUESTIONS?